Ich wollte dafür jetzt nicht extra nen neuen Thread eröffnen, deshalb hielt ich diesen hier für einen sinnvollen Anknüpfungspunkt.
Ich weiß nicht woher, aber eldersouls haben seit neustem die Werwolf- und Vampirfähigkeiten in ihrer Skill-Liste (unter "World") vorhanden.
Lycantrophy:
Werewolf Transformation (Ultimate)
Cast Time: Instant / Self
Cost: 1000 Ultimate
Transform into a werewolf, causing nearby enemies to run in fear.
Increase stamina, armor, and run speed.
Attack damage is derived from maximum stamina.
Morphs
- Pack Leader: Allies nearby gain ultimate 8% faster.
- Werewolf Berserker: Light attacks cause bleed and improve attack speed.
Pounce (Active)
Cast Time: Instant
Range: 5m - 20m
Cost: 374 Stamina
Leap to target, dealing 138 physical damage and stunning off-balanced targets.
Morphs
- Brutal Pounce: Deals 138 physical damage to targets in area.
- Feral Pounce: Adds (3/4/5/6) extra seconds to werewolf timer.
Roar (Active)
Cast Time: 1 Second
Radius: 8m
Cost: 374 Stamina
Unleash a beastly roar; affecting up to 3 enemies within 6 meters with fear, disorient, and unbalance for 3.5? to 4.3? seconds.
Morphs
- Ferocious Roar: When an enemy is killed in this state his nearby allies are unbalanced and disoriented for 2.5 seconds.
- Rousing Roar: +3 weapon power for nearby allies for each nearby target affected for 10 seconds.
Pursuit (Passive)
Stamina increased by (10%/20%) while in werewolf form.
Blood Rage (Passive)
Generate (2/5) ultimate by taking damage.
Must be in humanoid form.
Must have Werewolf Transformation slotted
Devour (Passive)
Devour humanoid corpses to earn more time in werewolf form.
Bloodmoon (Passive)
On a full moon, return to the werewolf ritual site and turn another player into a werewolf.
Turned players earn the werewolf skill line.
Cannot turn players infected with vampirism.
Savage Strength (Passive)
Each kill in werewolf form (up to 5) increases your Max Stamina by (3%/5%).
Call of the Pack (Passive)
Causes allies to stay transformed (3%/5%) longer.
Affects up to 5 targets in a 15m radius and stacks up to 5 times.
Vampirism:
Bat Swarm (Ultimate)
Cast Time: Instant
Radius: 10m
Cost: 275 Ultimate
Summon a swarm of bats that surround you and deal 160 magic damage to enemies per second for 5 seconds.
Morphs
- Clouding Swarm: Gain invisibility and deal high AoE damage.
- Devouring Swarm: Drain health from every target.
Drain Essence (Active)
Channel Time: 3 Seconds
Range: 7m
Cost: 247 Magicka
Stun target for 3 seconds and deal 160 magic damage per second.
Player recovers 150% of damage as health and stamina per second.
Can't be applied to targets that have recently been drained or fed upon.
Morphs
- Invigorating Drain: Recover 2/3/4/5 ultimate per second for 3 seconds.
- Midnight Drain: Recovery rate doubled at night.
Mist Form (Active)
Cast Time: 3 Seconds
Cost: 521 Magicka
-75% damage received from all sources.
Invulnerable to healing magic and control effects.
Morphs
- Elusive Mist: +45% movement speed.
- Poison Mist: Deal 149 poison damage every 0.5 seconds.
Savage Feeding (Passive)
After feeding, target is stunned and off balance for 2 seconds.
Supernatural Recovery (Passive)
Increases magicka and stamina recovery by 5%.
Blood Ritual (Passive)
Allows player to turn another player into a vampire once every 7 days by returning to the vampire ritual site.
Turned players gain the Vampire skill line.
Players infected with Lycanthropy cannot be turned.
Undeath (Passive)
Increase damage mitigation when player is below 30% health. Mitigation scales up to 50% dependent on player's health.
Unnatural Resistance (Passive)
Health regeneration is increased for Vampirism stages 2-4.
Dark Stalker (Passive)
Move faster while sneaking and enter stealth more quickly at night.
Edit: Ganz übersehen ... Im Folgenden die Grundzustände, wenn man sich mit Lykantropie oder Vampirismus infiziert hat.
Lycanthropy
Receive +50% poison damage regardless of whether or not the player is transformed.
Lycanthropy increases in rank by killing in werewolf form.
Vampirism
Receive +50% damage from fire sources.
Breaks down into 4 stages of hunger depending on the last time the player has fed.
Stage 1: 30 minutes; no additional effects.
Stage 2: 60 minutes; -25% health regeneration, -20% mana cost for vampire skills.
Stage 3: 90 minutes; -50% health regeneration, -40% mana cost for vampire skills.
Stage 4: 120 minutes; -75% health regeneration, -60% mana cost for vampire skills.